Game art outsourcing for studios that ship
Senior-led 2D and 3D art for PC, console, mobile and VR: characters, creatures, environments, concept art, animation and real-time hair. Our artists have contributed to Back 4 Blood, Predator: Hunting Grounds and Skull and Bones.
- NDA before any files are shared
- Engine-tested in Unreal and Unity
- Reply within one business day
Trusted by studios and publishers worldwide








Game art services, end to end
One partner for the whole asset pipeline, from the first silhouette to engine-ready files.

3D Character Art
Heroes, NPC rosters and AAA-ready characters

Creature Design
Anatomy-first monsters, beasts and bosses

3D Environment Art
Modular kits, hero locations and biomes

Concept Art
Characters, worlds and key art that lock direction

Game Animation
Locomotion, combat, creature and cinematic motion

Real-Time 3D Hair
Hair cards, grooms, beards and fur

Hard Surface Art
Weapons, vehicles, mechs and props

Technical Art
Shaders, LODs, optimization and engine setup
Contributions to shipped titles
We work as an embedded art partner for publishers and developers. A few of the games our team has contributed to:

Back 4 Blood
NPC heads, civilians and infected for Turtle Rock Studios

Predator: Hunting Grounds
30+ playable characters and weapon sets for IllFonic

Skull and Bones
Character models, heads and ship assets for Ubisoft

Ghostbusters: Spirits Unleashed
Ghost and character design with IllFonic
219
Happy clients
9+
Years in game art
200+
Projects delivered
150+
Artists and team members

Built for production, not just portfolios
Art that works in your pipeline the first time.
Senior-led teams
A lead artist with shipped credits runs every project.
Engine-tested delivery
Checked in Unreal, Unity or your engine before handoff.
NDA and IP protection
NDA first. IP transfers to you on payment.
Clear milestones
Written scope, staged reviews, two revision rounds.
From brief to engine-ready in four steps
Brief and NDA
Share references, art bible and target specs under NDA. We ask the questions that prevent rework later.
NDA · questions · reference board
Scope and test
A written scope, timeline and fixed quote. Optional paid test asset so you can judge quality first.
Scope · quote · test asset
Production and reviews
Reviews at blockout, sculpt, texture and final, with two revision rounds per milestone.
Weekly WIP · review calls
Engine-ready delivery
Files tested in your engine, named and foldered to your pipeline, with LODs and source files.
FBX / USD · textures · source
Art support for every kind of game team

AAA studios
Overflow capacity for hero characters, NPC rosters and environments that must meet console and PC quality bars.

Indie developers
Flexible, milestone-based support so small teams can ship with a consistent, professional look.

Mobile studios
Optimized, tight-budget assets and stylized art that reads clearly on small screens.

AR and VR studios
Low-draw-call characters and environments that hold up from every angle in a headset.

Live-service games
Seasonal characters, cosmetics and props delivered on a predictable content cadence.

Film and animation
Cinematic props, environments and digital doubles for series, films and trailers.
What producers say about working with us

Have an art brief, a style guide or just an idea?
Send it over. We reply within one business day with questions, a scope and a quote.