
AAA game art outsourcing
Extra capacity at console and PC quality. Our senior-led teams work to your art direction and style guide, and deliver engine-tested assets on your milestone plan.
- NDA before any files are shared
- Lead artist on every project
- Tested in Unreal or Unity
What AAA teams need from an outsourcing partner
01
Quality that matches your internal team
Every asset is built to your style guide, texel density and naming rules, and reviewed by a lead artist before it reaches you.

02
Capacity without a hiring cycle
Scale up for a production push or a content drop, then scale back down, without adding permanent headcount.

03
Security and clean IP
NDA before any files are shared, access limited to your project team and full IP transfer on payment.

Services for AAA studios

3D Character Art
Heroes, NPCs and full rosters

Creature Design
Monsters, beasts and bosses

3D Environment Art
Kits, hero locations and biomes

Hard Surface Art
Weapons, vehicles and mechs
Selected work for AAA studios
A few pieces from our portfolio. Click any image to see it full size.











Need AAA-quality capacity for your next milestone?
Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.
Shipped titles we contributed to

Skull and Bones
Character models, heads and ship assets for Ubisoft

Back 4 Blood
NPC heads, civilians and infected for Turtle Rock Studios

Predator: Hunting Grounds
30+ playable characters and weapon sets for IllFonic
AAA game art outsourcing questions, answered
Not covered here? A 20-minute call with a lead artist usually answers the rest.
Can you match our existing AAA art style?
Yes. Share your style guide, reference sheets and a few finished assets. We usually start with a paid test asset so your art director can sign off on quality before production scales.
Which engines and tools do you work in?
Unreal Engine 5 and Unity, with ZBrush, Maya, Blender, Substance 3D Painter and Marmoset Toolbag. We follow your naming, folder and source-control conventions.
How do you handle NDAs and IP?
We sign your NDA before any files are shared. Access is limited to the artists on your project and all IP transfers to you on payment.
Can you work inside our review tools and pipeline?
Yes. We can join your review cadence, use your trackers and deliver through Perforce, Git or a shared drive, whichever your team already uses.
What producers say about working with us

Add senior artists to your AAA production
Share your brief and style guide. We reply within one business day with questions, a scope and a quote.


