Giant Creature – game art by Hexar Studios

Our game art outsourcing process

A clear, milestone-based process that protects your IP, your budget and your schedule. Here is exactly what happens from your first message to final delivery.

  • NDA signed first
  • Written scope before production
  • Two revision rounds per milestone

From first message to engine-ready assets

Louvre – game art by Hexar Studios

Discovery call

A 30-minute call to understand your game, art style, engine, timeline and what success looks like.

30 minutes · no cost

Nagraj character concept sheet – concept art by Hexar Studios

NDA and brief

We sign your NDA, then you share references, art bible, technical specs and target platforms.

Before any files are shared

Prosthetic arm design sheet – concept art by Hexar Studios

Scope and quote

You receive a written scope with deliverables, milestones, timeline and price per asset or per team-month.

Within one business day

Giant Robot – game art by Hexar Studios

Test asset (optional)

For new partnerships we can start with a paid test asset so you can judge quality and fit before committing.

Optional · paid

Ghostbuster Costume Clay – game art by Hexar Studios

Production with reviews

Work moves through milestones such as blockout, high poly, low poly and texture, with your review at each stage.

Blockout · sculpt · texture · final

Ghostbuster Passive Minnion In Game – game art by Hexar Studios

Delivery and integration

Engine-tested files delivered to your naming and folder conventions, with support while your team integrates them.

Your naming, your folders

Choose the setup that fits your production

Military Man – game art by Hexar Studios

Fixed scope

Fixed-scope project

Defined assets at a fixed price. Best for a hero character, creature or environment kit.

  • Best for A hero asset or a defined kit
  • Pricing Fixed, paid per milestone
  • Starts with Written scope and quote
Stylized Well – game art by Hexar Studios

Recurring

Ongoing content

Recurring batches on a set cadence. Best for live-service games and DLC.

  • Best for Live-service and seasonal content
  • Pricing Agreed per batch
  • Cadence Matched to your roadmap
P Hangroom – game art by Hexar Studios

Embedded

Dedicated team

A stable group of artists who learn your pipeline and work as part of your studio.

  • Best for Long productions, co-development
  • Pricing Monthly, per artist
  • Setup Artists trained on your pipeline

You always know where your art stands

  • A single point of contact, usually your project lead
  • Work-in-progress shared at every milestone
  • Your preferred tools for chat, task tracking and reviews
  • Regular status updates, agreed at kickoff
  • Calls scheduled in your time zone

Built-in checks, protected files

  • Lead artist review before anything reaches you
  • Engine testing in Unreal Engine or Unity
  • Delivery to your naming, folder and file conventions
  • NDA signed before files change hands
  • Access limited to the assigned team
  • IP transfers to you on payment
King Arthur – game art by Hexar Studios

Start with a 30-minute discovery call

Tell us about your game, your art style and your deadline. We follow up with an NDA and a list of questions the same week.

Revisions, pricing and delivery questions

Not covered here? A 20-minute call usually answers the rest.

How do revisions work?

Two revision rounds are included per milestone. Feedback is easiest to act on at early milestones like blockout and sculpt, so we encourage detailed notes there. Extra rounds or scope changes are quoted before work continues.

How do you price projects?

Per asset for defined scopes, or per team-month for dedicated teams. Every quote is written and itemized before production starts.

What do you need from us to start?

References or concept art, your art bible if you have one, technical specs (engine, poly and texture budgets, naming), target platforms and deadlines.

How are files delivered?

Through Perforce, Git, or a shared drive, organized to your conventions. Source files are included where agreed.

Can you sign our vendor agreement?

We always work under your NDA, and we are happy to review your vendor agreement or master service agreement as part of onboarding.

What producers say about working with us

Characters arrived optimized for our pipeline, and every milestone landed on time.

Placeholder testimonialArt Director, PC and console studio

Realistic 3D character by Hexar Studios

The assets dropped into Unreal Engine with almost no fixes on our side.

Placeholder testimonialLead 3D Artist, indie studio

Creature model by Hexar Studios

Consistent quality across a large batch, and they understood our technical limits.

Placeholder testimonialOutsourcing Producer, live-service game

Wyvern creature by Hexar Studios

Have an art brief, a style guide or just an idea?

Send it over. We reply within one business day with questions, a scope and a quote.