Apocalyptic Girl – game art by Hexar Studios

Concept art services for games

Characters, environments, creatures and weapons. Visual development that locks your art direction before expensive production begins.

  • NDA before any files are shared
  • Engine-tested before delivery
  • Two revision rounds per milestone

A concept art studio built for game production

Concept art is where ideas get tested before they become expensive to change. Does the silhouette read? Does the environment belong in the same world? Will the design survive the move into 3D? Answering those questions early saves weeks of rework.

Hexar Studios works with game teams from the first mood boards to polished, production-ready sheets. Our concept artists have shipped across realistic AAA, stylized and mobile titles, whether you need one hero character sheet or a full visual development package.

Environment concept painting by Hexar Studios
Semi Sylized Gun – stylized art by Hexar Studios

Concept art highlights

Character, creature and environment concepts across realistic and stylized projects.

What our concept artists deliver

Every game has its own visual language. Your concept art should speak it.

. Anime Girl – concept art art by Hexar Studios

Character concept art

Heroes, NPCs, villains and full rosters: silhouettes, costumes, variations and proportions, on sheets your 3D team can work from.

Shakti – concept art art by Hexar Studios

Environment concept art

Mood paintings, biome studies and key locations that set look, lighting, scale and atmosphere before blockout.

Nagraj – concept art art by Hexar Studios

Weapon and prop design

Designs that balance creativity and function, with orthographic views, material references and construction details.

Stylized – concept art art by Hexar Studios

Creature concept design

Anatomy studies, silhouette explorations and detailed sheets for monsters, mounts and fantasy creatures.

Doga – concept art art by Hexar Studios

Visual development and style frames

Color scripts, visual pillars and key frames that define a new IP or a new chapter of an existing one.

ArmoredMan – stylized art by Hexar Studios

Key art and marketing illustration

Hero illustrations, cover art and storefront banners that represent your game consistently.

ArmoredMan – stylized art by Hexar Studios

Need concepts that lock direction fast?

Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.

Our concept art pipeline

Options are explored fast and cheap first, so you only pay for rendering on the right idea.

Brief and reference lock

Genre, tone, platform, art bible and what the concept must achieve in production are agreed before anyone sketches.

Silhouettes and thumbnails

Several directions explored quickly in black-and-white silhouettes or thumbnails, giving you strong options to react to.

Rough sketch and composition

The chosen direction becomes a rough sketch or greyscale composition. Two revision rounds per sketch are included.

Color and rendering

Color, lighting and materials, reviewed at flat color, first render and final render so changes happen before lock.

Callouts and production sheets

Front, side, three-quarter and back views with color codes, plus scale and material notes for environments and props.

Handoff and iteration support

Layered source files delivered. Your modelers can come back to the original artist with questions during 3D production.

Deliverables and technical specs

Every asset ships with a clear technical spec. Nothing left ambiguous after handoff.

File formats

Layered PSD plus flattened PNG and JPG at final resolution.

Resolution

3,000 px on the long edge minimum; 4K or 8K for key art.

Character sheets

Front, side, three-quarter and back views with color codes.

Environment concepts

Wide establishing shot plus optional detail vignettes.

Prop and weapon design

Orthographic views, scale references and material callouts.

Rough options

Three silhouette or thumbnail options per brief by default.

Style range

Realistic, semi-realistic, stylized, hand-painted or anime.

Direction notes

Written notes accompany every final piece.

Revisions

Two rounds per milestone, with extra scope agreed upfront.

Photoshop

Layered PSD delivery

Blender paintovers

ZBrush sketches

Projects that used this service

Deceit 2 key art

Full art pipeline

Deceit 2

Concepts, characters, props and environments for Worldmakers

Ghostbusters: Spirits Unleashed key art

Characters · Creatures

Ghostbusters: Spirits Unleashed

Ghost and character design with IllFonic

Wanderer: Fragments of Fate key art

VR · Props · Characters

Wanderer: Fragments of Fate

VR characters, props and environments with Mighty Eyes

Concept art questions, answered

Still weighing it up? A 20-minute call with a lead artist usually answers the rest, and we can review your references together.

Can you work in our existing art style?

Yes, we work in your style. Share your art bible, final artwork or an in-progress style frame and our artists match tone, line quality, rendering, color treatment and level of detail. If your style is still forming, we can explore a few directions first.

Do you offer full visual development or just individual pieces?

Both. Some studios need a single hero character or environment; others need a full package covering characters, environments, weapons, props, key art and style direction. We scope to what your project needs.

How long does one concept piece take?

A single character from silhouette to final usually takes one to two weeks, a rendered environment key frame two to three weeks, and a hero key art illustration three to four weeks. Milestones are confirmed before production.

Can your concept artists work directly with our 3D team?

Yes, and we encourage it. Optional iteration support during 3D production lets your modelers ask the original concept artist instead of guessing from a single image.

Do you handle both quick ideation sketches and full key art?

Yes. Our team covers everything from quick internal ideation sketches to fully rendered marketing illustrations. Because effort varies widely between the two, we scope and quote each brief individually rather than using a flat rate.

How do you handle NDAs and IP?

We sign your NDA before you share any references or briefs. Final artwork IP transfers to you on payment, source files are included, and we never show client work without written permission.

What producers say about working with us

Characters arrived optimized for our pipeline, and every milestone landed on time.

Placeholder testimonialArt Director, PC and console studio

Realistic 3D character by Hexar Studios

The assets dropped into Unreal Engine with almost no fixes on our side.

Placeholder testimonialLead 3D Artist, indie studio

Creature model by Hexar Studios

Consistent quality across a large batch, and they understood our technical limits.

Placeholder testimonialOutsourcing Producer, live-service game

Wyvern creature by Hexar Studios
Desert concept painting – concept art by Hexar Studios

Ready to lock your game’s visual direction?

Share your brief and get a written scope, timeline and quote within one business day.