
Cinematic art for film and animation
Props, environments, vehicles and characters with the detail close-ups demand, for offline renders or real-time virtual production.
- Built for close-up shots
- UDIM textures and USD on request
- Credits include the film Tiger 3
What film and animation teams need from their assets
01
Detail for close-ups
Clean topology and high-resolution textures that hold up when the camera gets close.

02
A fit with your pipeline
UDIM texture sets and FBX or USD delivery to fit your look-development and rendering pipeline.

03
Schedules that follow the edit
Assets prioritised by shot and sequence, so the shots that lock first get their assets first.

Services for film and animation

Game Animation
Gameplay and cinematic motion

3D Character Art
Heroes, NPCs and full rosters

3D Environment Art
Kits, hero locations and biomes

Hard Surface Art
Weapons, vehicles and mechs
Selected work for film and animation
A few pieces from our portfolio. Click any image to see it full size.











Need assets for a film, series or trailer?
Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.
3D assets for film questions, answered
Not covered here? A 20-minute call with a lead artist usually answers the rest.
Do you build for offline or real-time rendering?
Both. We deliver for offline renderers and for real-time engines used in virtual production and trailers.
Can you deliver UDIM textures?
Yes. We deliver UDIM texture sets when your look-development pipeline needs them.
What film work have you done?
Our credits include environments, vehicles and weapons for the feature film Tiger 3. See the project page for details.
Can you match an existing art style or real location?
Yes. Share reference photos, scans or style frames and we match proportions, materials and wear to them.
What producers say about working with us

Bring cinematic detail to your next production
Share your shot list or brief. We reply within one business day with a scope and a quote.


