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A proficient 3D Character Artist should possess a strong foundation in high-poly sculpting using ZBrush, coupled with expertise in modeling and creating rigging-ready topology in Maya or Blender. Core technical skills must also include optimized retopology, meticulous UV mapping, and a thorough understanding of the PBR workflow and texture baking, with texturing executed primarily in Substance Painter.
A proficient 3D Character Artist should possess a strong foundation in high-poly sculpting using ZBrush, coupled with expertise in modeling and creating rigging-ready topology in Maya or Blender. Core technical skills must also include optimized retopology, meticulous UV mapping, and a thorough understanding of the PBR workflow and texture baking, with texturing executed primarily in Substance Painter.
A proficient 3D Character Artist should possess a strong foundation in high-poly sculpting using ZBrush, coupled with expertise in modeling and creating rigging-ready topology in Maya or Blender. Core technical skills must also include optimized retopology, meticulous UV mapping, and a thorough understanding of the PBR workflow and texture baking, with texturing executed primarily in Substance Painter.

Why Work With Us?

Innovation First
Creative Freedom
Cutting-Edge Tech
Collaborative Spirit
Growth Mindset
Impactful Projects
Recognition & Rewards
Global Exposure
Hybrid Working

How We Hire?

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