Giant Creature – game art by Hexar Studios

PC and console game art

Production-ready characters, creatures, weapons and environments for PC and console, built to your poly and texture budgets and tested in your engine before delivery.

  • LODs and budgets agreed up front
  • PBR texture sets up to 8K
  • Engine-tested before handoff

What PC and console productions need from their art

01

Detail that holds up on a big screen

High-detail sculpts, clean bakes and PBR texture sets sized to your platform targets.

Afghanhouse2 – game art by Hexar Studios

02

Performance budgets you can trust

LOD chains, texture budgets and draw-call targets agreed at the start and checked in engine.

Giant Robot – game art by Hexar Studios

03

Consistency across a large roster

Shared material libraries and naming rules keep hundreds of assets consistent across artists.

King Arthur – game art by Hexar Studios

Services for PC and console

Louvre – game art by Hexar Studios

3D Environment Art

Kits, hero locations and biomes

Female Assassin – game art by Hexar Studios

3D Character Art

Heroes, NPCs and full rosters

Giant Robot – game art by Hexar Studios

Hard Surface Art

Weapons, vehicles and mechs

Louvre – game art by Hexar Studios

Technical Art

Shaders, LODs and pipeline tools

Selected work for PC and console

A few pieces from our portfolio. Click any image to see it full size.

Louvre – game art by Hexar Studios

Building for PlayStation, Xbox or PC?

Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.

Shipped titles we contributed to

Skull And Bones – game art by Hexar Studios

Characters · Hard surface

Skull and Bones

Character models, heads and ship assets for Ubisoft

Predator Hunting Ground – game art by Hexar Studios

Characters · Weapons

Predator: Hunting Grounds

30+ playable characters and weapon sets for IllFonic

Back Blood – game art by Hexar Studios

Characters · Creatures

Back 4 Blood

NPC heads, civilians and infected for Turtle Rock Studios

PC and console game art questions, answered

Not covered here? A 20-minute call with a lead artist usually answers the rest.

Which platforms do you build for?

We build to the targets you set for PlayStation, Xbox and PC, including LOD counts, texture sizes and memory budgets.

Can you deliver Nanite-ready meshes for Unreal Engine 5?

Yes. We can deliver high-detail Nanite meshes alongside traditional LODs when your project needs both.

What file formats do you deliver?

FBX, OBJ or USD plus source files, with textures in the formats and channel packing your engine expects.

How many revisions are included?

Two rounds per milestone are included. Anything beyond that is quoted before work continues.

What producers say about working with us

Characters arrived optimized for our pipeline, and every milestone landed on time.

Placeholder testimonialArt Director, PC and console studio

Realistic 3D character by Hexar Studios

The assets dropped into Unreal Engine with almost no fixes on our side.

Placeholder testimonialLead 3D Artist, indie studio

Creature model by Hexar Studios

Consistent quality across a large batch, and they understood our technical limits.

Placeholder testimonialOutsourcing Producer, live-service game

Wyvern creature by Hexar Studios

Get console-ready assets on your schedule

Share your platform targets and brief. We reply within one business day with a scope and a quote.