
Art for live-service games
Seasonal characters, cosmetics, weapons and props delivered on a predictable cadence, so your content roadmap never waits on art.
- Batches matched to your seasons
- Same artists every cycle
- Fixes turned around quickly
What live-service games need from their art partner
01
A cadence you can plan around
Batches booked against your season calendar, with dates agreed before each cycle starts.

02
Consistency across seasons
The same core artists work on your game each cycle, so new content matches what players already own.

03
Fast turnaround on fixes
Small fixes and variants are handled quickly, so a bug or a late design change does not block a release.

Services for live-service games

3D Character Art
Heroes, NPCs and full rosters

Hard Surface Art
Weapons, vehicles and mechs

Concept Art
Direction, sheets and key art

Real-Time 3D Hair
Hair cards and grooms for real time
Selected work for live-service games
A few pieces from our portfolio. Click any image to see it full size.











Planning your next season of content?
Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.
Shipped titles we contributed to

Deceit 2
Concepts, characters, props and environments for Worldmakers

Ghostbusters: Spirits Unleashed
Ghost and character design with IllFonic

Predator: Hunting Grounds
30+ playable characters and weapon sets for IllFonic
Live-service game art questions, answered
Not covered here? A 20-minute call with a lead artist usually answers the rest.
How big is a typical content batch?
It depends on your roadmap. Some teams book a handful of hero skins per season, others a steady weekly flow of props and variants. We size the team to the batch.
How do you keep new content consistent with older seasons?
The same core artists stay on your game, working from your style guide and a shared material library.
Can you handle urgent fixes before a release?
Yes. We agree a turnaround for fixes and small variants at the start, so urgent requests have a clear path.
Do you create battle pass and cosmetic content?
Yes. Characters, outfits, weapon skins, emotes props and other cosmetics are a large part of our live-ops work.
What producers say about working with us

Keep your live game stocked with new content
Share your season plan. We reply within one business day with a batch schedule and a quote.


