Steam Punk Light Gadget – game art by Hexar Studios

VR and AR game art

Characters, props and environments that convince from every angle and at arm’s length, built to the frame-rate budgets of standalone headsets.

  • Built to real-world scale
  • Low draw-call budgets
  • glTF and USDZ on request

What VR and AR experiences need from their art

01

Detail at arm’s length

Players pick things up and look closely, so props need clean topology and texture detail where the hand and eye go.

Gasmask – game art by Hexar Studios

02

Frame rate comes first

Low draw calls, texture atlases and careful LODs help standalone headsets hold a stable frame rate.

P Hangcontrolpanel – game art by Hexar Studios

03

Correct real-world scale

Assets are modeled to real-world scale and checked in engine against your player rig before handoff.

Single Sofa – game art by Hexar Studios

Services for AR and VR studios

Louvre – game art by Hexar Studios

Technical Art

Shaders, LODs and pipeline tools

Giant Robot – game art by Hexar Studios

Hard Surface Art

Weapons, vehicles and mechs

Louvre – game art by Hexar Studios

3D Environment Art

Kits, hero locations and biomes

Female Assassin – game art by Hexar Studios

3D Character Art

Heroes, NPCs and full rosters

Selected work for AR and VR studios

A few pieces from our portfolio. Click any image to see it full size.

Watch – game art by Hexar Studios

Building a VR or AR experience?

Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.

VR game art questions, answered

Not covered here? A 20-minute call with a lead artist usually answers the rest.

Which headsets do you build for?

We build to the budgets you set for standalone headsets such as Meta Quest and for PC VR, and test against your target frame rate.

Can you optimize existing assets for VR?

Yes. We can retopologize, atlas and re-bake existing assets so they fit a VR performance budget.

Do you deliver AR-ready files?

Yes. We can export glTF and USDZ alongside FBX when your AR pipeline needs them.

How do you make sure scale is right?

Every asset is built to real-world units and checked in engine against your player rig before delivery.

What producers say about working with us

Characters arrived optimized for our pipeline, and every milestone landed on time.

Placeholder testimonialArt Director, PC and console studio

Realistic 3D character by Hexar Studios

The assets dropped into Unreal Engine with almost no fixes on our side.

Placeholder testimonialLead 3D Artist, indie studio

Creature model by Hexar Studios

Consistent quality across a large batch, and they understood our technical limits.

Placeholder testimonialOutsourcing Producer, live-service game

Wyvern creature by Hexar Studios

Make your VR world feel real at arm’s length

Share your headset targets and references. We reply within one business day with a scope and a quote.