Stylized Car – game art by Hexar Studios

Mobile game art

Optimized and stylized assets that read clearly on small screens and stay inside tight poly, texture and draw-call budgets.

  • Low-poly and atlas-ready
  • Hand-painted or PBR
  • Batches for events and seasons

What mobile games need from their art

01

Readable at phone size

Strong silhouettes, clear color blocking and painted detail that survives a six-inch screen.

Stylized Fireboy – game art by Hexar Studios

02

Tight technical budgets

Low triangle counts, texture atlases and baked lighting so your game runs well on mid-range devices.

Stylized Car – game art by Hexar Studios

03

Volume for live content

Skins, cosmetics and props delivered in steady batches for events and seasons.

Stylized Table And Chair – game art by Hexar Studios

Services for mobile studios

Female Assassin – game art by Hexar Studios

3D Character Art

Heroes, NPCs and full rosters

Giant Robot – game art by Hexar Studios

Hard Surface Art

Weapons, vehicles and mechs

Apocalyptic Girl – game art by Hexar Studios

Concept Art

Direction, sheets and key art

Louvre – game art by Hexar Studios

Technical Art

Shaders, LODs and pipeline tools

Selected work for mobile studios

A few pieces from our portfolio. Click any image to see it full size.

Stylized Fireboy – game art by Hexar Studios

Need mobile art that reads clearly and runs smoothly?

Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.

Mobile game art questions, answered

Not covered here? A 20-minute call with a lead artist usually answers the rest.

What poly budgets do you work to for mobile?

We build to the budgets you give us. Lightweight mobile characters start from around 3k tris, with props and environments sized to your target devices.

Can you hand-paint textures?

Yes. We deliver hand-painted, stylized PBR or baked-lighting textures, depending on your art style and shaders.

Do you deliver for Unity?

Yes. We deliver Unity-ready assets with prefabs, materials and atlases set up the way your project expects.

Can you produce skins in regular batches?

Yes. Many mobile teams book a recurring batch of skins or props for each event or season.

What producers say about working with us

Characters arrived optimized for our pipeline, and every milestone landed on time.

Placeholder testimonialArt Director, PC and console studio

Realistic 3D character by Hexar Studios

The assets dropped into Unreal Engine with almost no fixes on our side.

Placeholder testimonialLead 3D Artist, indie studio

Creature model by Hexar Studios

Consistent quality across a large batch, and they understood our technical limits.

Placeholder testimonialOutsourcing Producer, live-service game

Wyvern creature by Hexar Studios

Ship mobile art that looks sharp and runs fast

Send your budgets and references. We reply within one business day with a scope and a quote.