
PC and console game art
Production-ready characters, creatures, weapons and environments for PC and console, built to your poly and texture budgets and tested in your engine before delivery.
- LODs and budgets agreed up front
- PBR texture sets up to 8K
- Engine-tested before handoff
What PC and console productions need from their art
01
Detail that holds up on a big screen
High-detail sculpts, clean bakes and PBR texture sets sized to your platform targets.

02
Performance budgets you can trust
LOD chains, texture budgets and draw-call targets agreed at the start and checked in engine.

03
Consistency across a large roster
Shared material libraries and naming rules keep hundreds of assets consistent across artists.

Services for PC and console

3D Environment Art
Kits, hero locations and biomes

3D Character Art
Heroes, NPCs and full rosters

Hard Surface Art
Weapons, vehicles and mechs

Technical Art
Shaders, LODs and pipeline tools
Selected work for PC and console
A few pieces from our portfolio. Click any image to see it full size.











Building for PlayStation, Xbox or PC?
Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.
Shipped titles we contributed to

Skull and Bones
Character models, heads and ship assets for Ubisoft

Predator: Hunting Grounds
30+ playable characters and weapon sets for IllFonic

Back 4 Blood
NPC heads, civilians and infected for Turtle Rock Studios
PC and console game art questions, answered
Not covered here? A 20-minute call with a lead artist usually answers the rest.
Which platforms do you build for?
We build to the targets you set for PlayStation, Xbox and PC, including LOD counts, texture sizes and memory budgets.
Can you deliver Nanite-ready meshes for Unreal Engine 5?
Yes. We can deliver high-detail Nanite meshes alongside traditional LODs when your project needs both.
What file formats do you deliver?
FBX, OBJ or USD plus source files, with textures in the formats and channel packing your engine expects.
How many revisions are included?
Two rounds per milestone are included. Anything beyond that is quoted before work continues.
What producers say about working with us

Get console-ready assets on your schedule
Share your platform targets and brief. We reply within one business day with a scope and a quote.


