Dragon Knight – game art by Hexar Studios

AAA game art outsourcing

Extra capacity at console and PC quality. Our senior-led teams work to your art direction and style guide, and deliver engine-tested assets on your milestone plan.

  • NDA before any files are shared
  • Lead artist on every project
  • Tested in Unreal or Unity

What AAA teams need from an outsourcing partner

01

Quality that matches your internal team

Every asset is built to your style guide, texel density and naming rules, and reviewed by a lead artist before it reaches you.

King Ahwaan – game art by Hexar Studios

02

Capacity without a hiring cycle

Scale up for a production push or a content drop, then scale back down, without adding permanent headcount.

Giant Creature – game art by Hexar Studios

03

Security and clean IP

NDA before any files are shared, access limited to your project team and full IP transfer on payment.

Louvre – game art by Hexar Studios

Services for AAA studios

Female Assassin – game art by Hexar Studios

3D Character Art

Heroes, NPCs and full rosters

Wyvern – creature art by Hexar Studios

Creature Design

Monsters, beasts and bosses

Louvre – game art by Hexar Studios

3D Environment Art

Kits, hero locations and biomes

Giant Robot – game art by Hexar Studios

Hard Surface Art

Weapons, vehicles and mechs

Selected work for AAA studios

A few pieces from our portfolio. Click any image to see it full size.

King Arthur – game art by Hexar Studios

Need AAA-quality capacity for your next milestone?

Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.

Shipped titles we contributed to

Skull And Bones – game art by Hexar Studios

Characters · Hard surface

Skull and Bones

Character models, heads and ship assets for Ubisoft

Back Blood – game art by Hexar Studios

Characters · Creatures

Back 4 Blood

NPC heads, civilians and infected for Turtle Rock Studios

Predator Hunting Ground – game art by Hexar Studios

Characters · Weapons

Predator: Hunting Grounds

30+ playable characters and weapon sets for IllFonic

AAA game art outsourcing questions, answered

Not covered here? A 20-minute call with a lead artist usually answers the rest.

Can you match our existing AAA art style?

Yes. Share your style guide, reference sheets and a few finished assets. We usually start with a paid test asset so your art director can sign off on quality before production scales.

Which engines and tools do you work in?

Unreal Engine 5 and Unity, with ZBrush, Maya, Blender, Substance 3D Painter and Marmoset Toolbag. We follow your naming, folder and source-control conventions.

How do you handle NDAs and IP?

We sign your NDA before any files are shared. Access is limited to the artists on your project and all IP transfers to you on payment.

Can you work inside our review tools and pipeline?

Yes. We can join your review cadence, use your trackers and deliver through Perforce, Git or a shared drive, whichever your team already uses.

What producers say about working with us

Characters arrived optimized for our pipeline, and every milestone landed on time.

Placeholder testimonialArt Director, PC and console studio

Realistic 3D character by Hexar Studios

The assets dropped into Unreal Engine with almost no fixes on our side.

Placeholder testimonialLead 3D Artist, indie studio

Creature model by Hexar Studios

Consistent quality across a large batch, and they understood our technical limits.

Placeholder testimonialOutsourcing Producer, live-service game

Wyvern creature by Hexar Studios

Add senior artists to your AAA production

Share your brief and style guide. We reply within one business day with questions, a scope and a quote.