Real-time Louvre environment with engine lighting by Hexar Studios

Technical art for games

The bridge between art and engine: shaders, LODs, optimization, asset setup and pipeline support that keep your art looking right and running fast.

  • NDA before any files are shared
  • Engine-tested before delivery
  • Two revision rounds per milestone

Art that looks great and runs at frame rate

Beautiful assets can still sink a build: too many draw calls, oversized textures, broken LODs or materials that look different in engine than in the artist’s viewport. Technical art closes that gap.

Our technical artists work alongside our modelers, texture artists and animators, and can embed with your team to set up materials, optimize content and keep the asset pipeline clean as production scales.

Detailed control panel prop prepared for real-time optimization
Bag01 – props art by Hexar Studios

Technical art reels

Rigging, real-time VFX and pipeline work from our technical art team. Press play to load each reel.

Technical art reel

Secondary dynamics, shader work and engine-ready setups that keep characters and creatures moving naturally at frame rate.

Unity VFX reel 2025

Stylized fire, magic and impact effects built in Unity’s particle and VFX Graph systems, tuned for performance.

Rigging reel

Modular character and mech rigs with IK/FK switching, stretch controls and swappable parts, ready for animators.

Production assets we prepare for engine

Props and set pieces built and optimized for real-time and cinematic use.

What our technical artists deliver

Practical engine-side support that protects both visual quality and performance.

Wall – props art by Hexar Studios

Shaders and materials

Master materials, material instances and custom shaders for skin, hair, cloth, foliage and effects in Unreal or Unity.

Wall – props art by Hexar Studios

LOD and optimization passes

LOD chains, texture budgets, draw-call audits and atlasing so content fits your frame budget on every target platform.

Telephone – props art by Hexar Studios

Asset setup and integration

Import settings, collision, sockets, naming and folder structure prepared so assets drop straight into your project.

Shrine – props art by Hexar Studios

Rigging support

Rig-ready topology checks, skinning fixes and setup of character, creature and prop rigs for animation.

Steam Punk Light Gadget – props art by Hexar Studios

Platform and VR optimization

Content tuned for mobile, Switch-class hardware and VR headsets where every millisecond counts.

skull treasure box – props art by Hexar Studios

Pipeline tools and documentation

Naming conventions, validation checklists and art guidelines that keep large asset batches consistent.

GothicBook – props art by Hexar Studios

Fighting performance or a messy asset pipeline?

Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.

How we approach technical art

We measure first, then fix what actually costs performance.

Audit

We review your engine, target platforms, budgets and the assets or scenes causing problems.

Plan

Agree budgets, material strategy, LOD rules and naming standards in a short written plan.

Prototype

Set up a representative asset or scene to prove quality and performance before rollout.

Roll out

Apply the approach across the asset batch, with checks at each milestone.

Validate

Profile in engine on target hardware and confirm the numbers against the plan.

Document and hand over

Guidelines and settings documented so your team can maintain the standard.

Deliverables and technical specs

Every asset ships with a clear technical spec. Nothing left ambiguous after handoff.

Engines

Unreal Engine and Unity; proprietary engines with documentation.

Materials

Master materials and instances, documented parameters.

LODs

Up to four levels with screen-size thresholds agreed.

Texture budgets

Resolution and atlas plans per platform.

Collision

Simple and complex collision set up per asset type.

Naming and structure

Your conventions, or a documented standard we propose.

Profiling

Before-and-after captures on target hardware where possible.

Documentation

Written guidelines for ongoing production.

Revisions

Two rounds per milestone, transparent scope beyond that.

Unreal Engine 5

Unity

Maya

Blender

Substance 3D Painter

Marmoset Toolbag

Projects that used this service

Wanderer: Fragments of Fate key art

VR · Props · Characters

Wanderer: Fragments of Fate

VR characters, props and environments with Mighty Eyes

Artificial Detective key art

Props · Environments

Artificial Detective

Cinematic props and sets for Vivix Studios

Deceit 2 key art

Full art pipeline

Deceit 2

Concepts, characters, props and environments for Worldmakers

Technical art questions, answered

Still weighing it up? A 20-minute call with a lead artist usually answers the rest, and we can review your references together.

Can you optimize assets another vendor created?

Yes. We can audit and optimize existing content, including LODs, textures, materials and collision, as long as we have access to the source or engine files.

Do you work inside our engine project?

Where your security policy allows, yes. Otherwise we work in a mirrored project or on exported assets and hand back engine-ready content.

Do you support VR and mobile performance targets?

Yes. VR and mobile are where technical art matters most. We plan budgets for draw calls, triangles and texture memory from the start.

Can technical art be combined with your other services?

Yes, and that is the most efficient setup. Technical checks are built into our character, environment and hard surface pipelines so assets arrive ready for engine.

What producers say about working with us

Characters arrived optimized for our pipeline, and every milestone landed on time.

Placeholder testimonialArt Director, PC and console studio

Realistic 3D character by Hexar Studios

The assets dropped into Unreal Engine with almost no fixes on our side.

Placeholder testimonialLead 3D Artist, indie studio

Creature model by Hexar Studios

Consistent quality across a large batch, and they understood our technical limits.

Placeholder testimonialOutsourcing Producer, live-service game

Wyvern creature by Hexar Studios

Struggling with performance or a messy asset pipeline?

Share your brief and get a written scope, timeline and quote within one business day.