Giant Robot – game art by Hexar Studios

Hard surface art: weapons, vehicles and mechs

Weapons, vehicles, mechs and props modeled with the precision mechanical work demands, built to perform in gameplay and hold up in cinematics.

  • NDA before any files are shared
  • Engine-tested before delivery
  • Two revision rounds per milestone

Clean hard surface work your pipeline will thank you for

Mechanical work demands precision. Sloppy topology breaks rigs, wastes performance and shows on screen. We build hard surface assets clean, so the artists, riggers and engineers downstream never have to fix them.

From first-person weapons that fill half the screen to military vehicles, mechs and sci-fi gadgets, our team models, textures and optimizes hard surface assets for PC, console, mobile and VR.

Hard surface giant robot mech model by Hexar Studios
Mando Studio – game art by Hexar Studios

Hard surface, weapon and vehicle work

Mechs, weapons and vehicles from game and film projects.

What our hard surface artists build

Stylized or photoreal, every asset is designed to fit the world it lives in.

hard surface art by Hexar Studios

First-person weapons

High-detail FPS weapons with clean bevels, correct mechanical parts and texture density for close camera views.

mando studio – hard surface art by Hexar Studios

Third-person and melee weapons

Swords, axes, shields and sci-fi weapons sized and optimized for third-person gameplay.

Heli1 – game art by Hexar Studios

Military and civilian vehicles

Cars, trucks, APCs, bikes and helicopters with interiors, damage states and rig-ready separated parts on request.

Giant Robot – game art by Hexar Studios

Mechs, robots and armor

Complex mechanical characters and armor sets with sensible joints and deformation-friendly construction.

Wrist Gadget – game art by Hexar Studios

Sci-fi gadgets and props

Devices, consoles and tech props that sell your world’s technology at a glance.

P Hangpowerblock – game art by Hexar Studios

Modular hard surface kits

Kitbash and trim-sheet libraries your team can reuse across many assets.

MachineGun – weapons art by Hexar Studios

Weapons, vehicles or mechs on the list?

Send the brief today. You get a written scope, timeline and fixed quote within one business day, under NDA.

Our hard surface pipeline

References and proportions are locked before modeling, so the details land right the first time.

Reference and spec lock

Real-world or concept references, scale, poly budget, texture budget and engine are agreed in writing.

Blockout and proportions

A quick blockout checks scale, silhouette and camera reads, especially for first-person views.

High-poly modeling

Hard surface details, bevels and panel lines modeled for clean normal bakes.

Low-poly and UVs

Optimized game mesh with hand-laid UVs, sensible smoothing groups and texel density matched to the camera.

Baking and texturing

Clean bakes and PBR texturing for wear, decals and material definition.

Engine test and delivery

LODs, pivots, sockets and naming set up, tested in engine and delivered to your conventions.

Deliverables and technical specs

Every asset ships with a clear technical spec. Nothing left ambiguous after handoff.

Files

FBX, OBJ or engine-specific formats, plus source files on request.

Poly budgets

Matched to camera distance and platform, from mobile to cinematic.

Texture sets

Full PBR, with trim sheets and decals where appropriate.

Separated parts

Moving parts split and pivoted for rigging or animation.

Sockets and attachments

Muzzle, scope and attachment points set up on request.

LODs

Up to four LOD levels, baked and named to your convention.

Damage states

Clean, worn and destroyed variants on request.

Engine testing

Verified in Unreal Engine or Unity before delivery.

Revisions

Two rounds per milestone, transparent scope beyond that.

Maya

Blender

ZBrush

Substance 3D Painter

Marmoset Toolbag

Unreal Engine 5

Unity

Projects that used this service

Predator: Hunting Grounds key art

Characters · Weapons

Predator: Hunting Grounds

30+ playable characters and weapon sets for IllFonic

Tiger 3 key art

Environments · Vehicles

Tiger 3

Afghan environments, military vehicles and weapons

Wanderer: Fragments of Fate key art

VR · Props · Characters

Wanderer: Fragments of Fate

VR characters, props and environments with Mighty Eyes

Hard surface art questions, answered

Still weighing it up? A 20-minute call with a lead artist usually answers the rest, and we can review your references together.

Do you model first-person weapons?

Yes. FPS weapons need extra attention to bevels, part accuracy and texture density because they sit close to the camera. We model and texture them for that view and can split parts for animation.

Can you build vehicles with interiors and moving parts?

Yes. Vehicles can include interiors, separated wheels, doors and turrets with correct pivots for rigging, plus damage states if your game needs them.

Do you work from real-world references or concept art?

Both. We can model from photographs and blueprints for realistic assets, or from your concept art for original designs.

How do you keep hard surface assets performant?

We set poly and texture budgets by camera distance, use trim sheets and shared materials, and build LODs so detail scales with the view.

How long does one weapon or vehicle take?

A game-ready weapon typically takes one to three weeks depending on detail. A vehicle takes three to six weeks, more with full interiors and damage states. Timelines are confirmed before production.

What producers say about working with us

Characters arrived optimized for our pipeline, and every milestone landed on time.

Placeholder testimonialArt Director, PC and console studio

Realistic 3D character by Hexar Studios

The assets dropped into Unreal Engine with almost no fixes on our side.

Placeholder testimonialLead 3D Artist, indie studio

Creature model by Hexar Studios

Consistent quality across a large batch, and they understood our technical limits.

Placeholder testimonialOutsourcing Producer, live-service game

Wyvern creature by Hexar Studios

Need weapons, vehicles or mechs that hold up up close?

Share your brief and get a written scope, timeline and quote within one business day.