
A senior-led game art studio in Lucknow, India
We are a team of 150+ artists creating production-ready 2D and 3D art for game studios, publishers and film productions around the world.
Art that works in production, not just in a portfolio
Hexar Studios is a game art studio based in Lucknow, India. For more than nine years our team has focused on one thing: art that looks right, runs well and drops into a client’s pipeline without rework.
Today our artists in Lucknow, India support developers and publishers on characters, creatures, environments, concept art, animation, real-time hair, hard surface and technical art. Our work has appeared in titles such as Back 4 Blood, Predator: Hunting Grounds, Skull and Bones and Ghostbusters: Spirits Unleashed.
We work as an extension of our clients’ teams: we learn their art bible, join their reviews and deliver to their technical spec.

219
Happy clients
9+
Years in game art
200+
Projects delivered
150+
Artists and team members
How we work with every client
Craft
We care about the details players notice and the ones only your tech artists will: topology, UVs, naming and LODs.
Communication
Clear updates, honest timelines and fast replies. You always know where your assets stand.
Reliability
We deliver what we scoped, when we said we would, and flag risks early instead of late.
Growth
Our artists keep learning new tools and engines so your project benefits from current techniques.
Trusted by studios and publishers worldwide








Based in India, working worldwide
Studio
Unit 806A, 8th Floor, Levana Cyber Heights, Vibhuti Khand, Gomti Nagar, Lucknow, Uttar Pradesh 226010, India
Hours
Monday to Friday, 9:00 to 17:00 IST (UTC+5:30). Calls scheduled across European and North American time zones.
Projects we are proud of

Back 4 Blood
NPC heads, civilians and infected for Turtle Rock Studios

Predator: Hunting Grounds
30+ playable characters and weapon sets for IllFonic

Skull and Bones
Character models, heads and ship assets for Ubisoft

Built for production, not just portfolios
Art that works in your pipeline the first time.
Senior-led teams
A lead artist with shipped credits runs every project.
Engine-tested delivery
Checked in Unreal, Unity or your engine before handoff.
NDA and IP protection
NDA first. IP transfers to you on payment.
Clear milestones
Written scope, staged reviews, two revision rounds.

Have an art brief, a style guide or just an idea?
Send it over. We reply within one business day with questions, a scope and a quote.